Motion Simulator Gaming Framework and Game
Drexel Research Day, Computation and Modeling Award Winner
Drexel Computer Science Department, Senior Design Winning Project
Date: | September 2012 – September 2013 |
Objective: | Create video games and game tools for a motion platform/simulator |
Responsibilities: | Operator of motion platform; included day to day maintenance. Created Android controller to move machine. Adapted existing game projects to work on simulator. Created new game demos. Documented system. Reverse engineered platform’s communication protocol. Helped manage group of seniors learn to use the platform. Presented and demoed simulator at various events |
Skills/Languages: | Network programming, Android SDK, Unity3D. Java, C, C# |
Game Description: | Networked, cross-platform game. Two players sit in simulator: one drives while the other “shoots”. The shooter uses a wii-remote to light beacons on the map Players waiting in line use mobile devices to interact with simulator players All input and interaction with players on mobile devices can be felt on the simulator |
Gameplay Video